PULSAR: Lost Colony
- Год релиза
- 2015
- Платформа
- Windows, Mac OS, Linux (+Steam OS)
- Жанр
- Экшены
- Разработчик
- Leafy Games
- Издатель
- Leafy Games
- Системные требования
- Минимальные:
Требуются 64-разрядные процессор и операционная система
ОС: Windows XP SP3
Процессор: 2 GHz Dual Core
Оперативная память: 4 GB ОЗУ
Видеокарта: Intel HD 5000 (Shader Model 3)
DirectX: Версии 11
Место на диске: 10 GB
Дополнительно: Modern Graphics Card Required (Supported By Manufacturer)
Рекомендованные:
Требуются 64-разрядные процессор и операционная система
ОС: Windows 10
Процессор: 2.8 GHz Quad Core
Оперативная память: 4 GB ОЗУ
Видеокарта: NVIDIA GeForce GTX 1060
DirectX: Версии 11
Сеть: Широкополосное подключение к интернету
Место на диске: 10 GB
- Теги
Об игре
Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player assumes a role aboard the ship: Captain, Pilot, Scientist, Weapons Specialist and Engineer. Coordination between your crewmembers will be essential in order to survive the perils that await you.
Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.
Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.
PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we’ve always wanted to play.Current Features Online drop-in / drop-out multiplayer
Command and control an advanced starship
Five unique classes; everyone plays a role on the ship
Fast-paced and tactical ship-to-ship space combat
Teleport to other ships, planets or stations to join the away team
Loot planets and stations for valuable items
Board enemy ships to capture them or destroy systems
AI crew bots
Research and Sample Collection
Gamepad support (work in progress)
Ship-To-Ship hailing (diplomacy, trade, intimidation)
Customizable AI priority system to enable custom crew bot behavior
Oculus Rift and HTC Vive support (w/ motion controllers)
The Academy (In game tutorial)Planned Features Meta-multiplayer (daily leaderboards, etc)
Offline LAN support
A healthy amount of polish and love to the systems we already have
Optimization improvements
Challenge modes
More languages
A large amount of content to explore and interact withFAQCan I stream and/or monetize game footage?
Yes! This is our written permission to do so.Simulation or Game?
We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren’t afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it’s a game with simulated elements.Player versus player modes?
PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.Singleplayer?
We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles. The game is very teamwork heavy so the recommended experience is with multiple people.Where can I get more information?
For more information, check out these links below:
Classes
Factions
Roadmap
Manual
Forums
The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.
If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.